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Ugh. I was so excited for Yooka Laylee. Now I'm just glad it's over. End my life now.
It's not that it's a bad game. It's that it's just above mediocrity, and its far below the thresh-hold of expectation for the team that made it. They were a kick-a team back in the 90s. They made so many great games. But this one just fell below their standards.
The level design was so bad. Something I found surprising for the team that used Mario Maker to explain how level design can be used to help a guide a player through with visuals. Capital Cashino was probably one of my favorite levels, but the whole experience felt hollow and empty. The worlds are too big for their own good, and getting around is basically just a time sink. I eventually stopped having fun and just started playing to finish. I was going through the motions, but the gameplay wasn't engaging or enticing. There's too many conflicting elements and bad hit detection that made the overall experience frustrating. Consistency was lacking in this game (from a gameplay standpoint).
At times, it felt like certain things weren't tested properly, like certain movesets or how they behaved. And the controls weren't always super responsive for certain abilities. The last boss fight had different phases. And I would die and learn how to get over those hurdles. That wasn't a problem, and it felt fair and enjoyable. It was a challenge, and I had to learn how to tackle each phase. I got really good at it, too. But the very, very last phase of the fight was soooo incredibly dumb. It just made the whole thing not even worth it. I must've replayed it about 5 or 6 times, making it to the very last phase the 3rd, 4th, 5th, and 6th times. Usually with most of my health. But that last phase was just stupid. I can do it now and it's not a problem. But my gosh. I hated it. Figuring it out wasn't enjoyable, and it was like slamming into a brick wall repeatedly until I finally got what to do and overcame it. (For notes on how to slam into a brick wall and make it feel like an accomplishment, look at the Souls games and Bloodborne).
I've never been so happy to put a game behind me. And it makes me really sad because of how much I was looking forward to it. The charm and foundation was there. I hope they're able to make something better in the future.
It's not that it's a bad game. It's that it's just above mediocrity, and its far below the thresh-hold of expectation for the team that made it. They were a kick-a team back in the 90s. They made so many great games. But this one just fell below their standards.
The level design was so bad. Something I found surprising for the team that used Mario Maker to explain how level design can be used to help a guide a player through with visuals. Capital Cashino was probably one of my favorite levels, but the whole experience felt hollow and empty. The worlds are too big for their own good, and getting around is basically just a time sink. I eventually stopped having fun and just started playing to finish. I was going through the motions, but the gameplay wasn't engaging or enticing. There's too many conflicting elements and bad hit detection that made the overall experience frustrating. Consistency was lacking in this game (from a gameplay standpoint).
At times, it felt like certain things weren't tested properly, like certain movesets or how they behaved. And the controls weren't always super responsive for certain abilities. The last boss fight had different phases. And I would die and learn how to get over those hurdles. That wasn't a problem, and it felt fair and enjoyable. It was a challenge, and I had to learn how to tackle each phase. I got really good at it, too. But the very, very last phase of the fight was soooo incredibly dumb. It just made the whole thing not even worth it. I must've replayed it about 5 or 6 times, making it to the very last phase the 3rd, 4th, 5th, and 6th times. Usually with most of my health. But that last phase was just stupid. I can do it now and it's not a problem. But my gosh. I hated it. Figuring it out wasn't enjoyable, and it was like slamming into a brick wall repeatedly until I finally got what to do and overcame it. (For notes on how to slam into a brick wall and make it feel like an accomplishment, look at the Souls games and Bloodborne).
I've never been so happy to put a game behind me. And it makes me really sad because of how much I was looking forward to it. The charm and foundation was there. I hope they're able to make something better in the future.
Accepting myself more
Streaming has been really good for me feeling better about my voice. I've actually had a lot of stuff that being a furry or streaming has helped me with For example. I used to want to be really tall when I was a kid. That wasn't going to happen, but I was never happy with my height. Being a mouse furry and making my 'sona a foot shorter than me? It helped me come to terms with that better For my voice, I never liked how it wasn't deeper and how sometimes my words get slurred together. I also thought I sounded weird. Combine that with always getting called ma'am when I get takeout But streaming has been good for me. People tell me that not only do they like my voice but that it fits my 'sona extremely well. Streaming so much and listening back has gotten me used to the sound of my own voice, something I never thought would happen. Plus, the ma'am thing doesn't bother me at all anymore. I like it and find it fun. There are also many other things that being involved in the
Tried out Critter Cove
So, I played an Animal Crossing styled game today called Critter Cove. It's in a closed beta now. Basically, you go to the steam page and click a button that says you're interested in trying it out, and they can choose to let you in through an email. Then the game is just in your steam account. I really liked what I played. They have mean villagers that are ACTUALLY mean, and I loved it Game page here:https://store.steampowered.com/app/1631470/Critter_Cove_Cozy_Scrapyard_Life_Sim/
Three Goofs and a Ghost
Hey, all! Got a new video up on my YouTube channel. This time it's me playin' Phasmo with a couple of friends! Check it out and watch us hunt the ghosts and each other!
Tangled Wires Episode 7
This week, listen to me ramble and rant for most of the time about my disappointment in the Call of Duty Black Ops: Cold War campaign. https://www.youtube.com/watch?v=2Xsx0-gYQcA Tangled Wires is a podcast featuring :iconVinomath:, :iconMallardent:, and :iconTrevor-Fox: (me).
© 2017 - 2024 Trevor-Fox
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And this is why I didn't play it. After hearing 2 of my favorite reviewers say "It's banjo-kazooie with worse level design" I went ehhhhh, because level design was really the only thing that game had going for it (and it did it well). It was basicaly the same bad controls and camera.